The reader's decisions control the course of an adventure in which two young cousins at an archaeological site search for a hidden treasure in a haunted cave.
The reader's decisions control the course of an adventure in which three friends win a trip to an English castle where they become trapped in the dungeons.
The reader's decisions control the course of an adventure in which an evil arcade owner lures players to his home, where he engages them in the ultimate life-or-death game.